Thursday, May 15, 2014

Ahead of Schedule

Scheduling is always difficult when making a game because there are a bunch of external factors that you may not be able to control. In this case, our game developer, Binghao, has put us ahead of schedule! I'm very pleased to announce that we can really focus and hone in on the game design while we wait for our prospective artist to be done with finals.

 The updates I received from Binghao:

  • Clean and organized code with comments (Thanks!)
  • Data saving through Player Prefs: this allows the player to skip the instructions menu after they've played through it once and also keeps highest score
  • Score values have changed
  • Game speeds up over
  • Bonus system now being implemented
Some minor tweaks that we went over are mostly art-based. While our engineering progress has made great strides, the art is what is going to drive the tone and style for this game. 
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Tuesday, May 6, 2014

A Mini Update

As students, we are entering our final stretch for this semester. Work on Orizuru has been delayed because of our academic obligations, but recent updates are:
  • Simple AI behavior has been implemented
  • Changed how enemies are spawned
  • Changed how the score is updated


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