Thursday, April 24, 2014

Wireframe Screen-Grab

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I've been working on completing the wireframe for the game. Because we are lacking an artist, I decided to optimize our lack of assets and create placeholder art. If we can't find an artist, then the placeholder art will act as a backup (with polishing touches).

Our current issue is how to design for different screen sizes. Do we stretch the images? Move some assets down to fill up space? Or monetize with ads on the iPhone 5 screen? The main concern I have is how do you add something to one screen without depriving the shorter screen of that same feature?


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