Thursday, April 24, 2014

Wireframe Screen-Grab

I've been working on completing the wireframe for the game. Because we are lacking an artist, I decided to optimize our lack of assets and create placeholder art. If we can't find an artist, then the placeholder art will act as a backup (with polishing touches).

Our current issue is how to design for different screen sizes. Do we stretch the images? Move some assets down to fill up space? Or monetize with ads on the iPhone 5 screen? The main concern I have is how do you add something to one screen without depriving the shorter screen of that same feature?


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Wednesday, April 23, 2014

Video Demo | Build 3.0

I tried to record a video on my phone, but unfortunately my phone doesn't have enough space. Luckily, Binghao was able to give us a very good demo of our most current build. Featuring the menu prototypes, newly appointed button states, and gameplay. 

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Monday, April 14, 2014

Accelerometer is working!

This is old news, but since last week, Binghao managed to get the accelerometer  working! (And ahead of schedule!) And we have a new sound designer on board, Areum Hwang.

Also, here's some concept art I've been working on for the font. Origami font, with and additional icon sketch for the app store. We are planning to have this font present as an image.
Origami Font Concept
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Tuesday, April 1, 2014

Wireframing

The first step to this project was actually wireframing. I already had the game concept in mind, and it was simple enough that I just jumped right into thinking about how it will translate on screen. I used an iphone 4s screen for this initial wireframe. And with this piece of work, I was able to find people that were interested in creating this game with me.
Wireframe 1

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